Saturday, May 16, 2020

Mass Media and Violence´s Effect on Teenagers - 1252 Words

On December 4th 2012, Adam Lanza mercilessly shot dead twenty children and six adult staff members at Sandy Hook Elementary School in Newtown, Connecticut. Various news reports suggested that Lanza regularly played violent video games. Connecticut Senator Christopher Murphy stated in January 2013 that â€Å"As well as guns, violent video games were also a key contributor, giving him a false sense of courage about what he could do that day.† Violence in the media is a key issue in today’s society, a survey conducted on Sunday the 16th of Feb over social media by myself found that 91% of the surveyed 51 people do own some sort of gaming console and that 100% of them have a television. Violent games are usually the best selling and almost all games and movies have some element of violence in them. Whilst it isn’t popular culture to be violent, violence is certainly a by-product of popular games, mainstream music and other types of media. Teenagers are one of the major groups targeted by mass-media, more specifically video game companies, moviemakers and television programs. They are old enough to understand double innuendos and underlying concepts yet young enough to appreciate animated and younger films. This makes them a prime audience for most media outlets. (Thesis Statement) Mass-media outlets are becoming more orientated around violence, having an especially unhealthy impact on younger users or viewers because of the effect of popular culture influencing and shaping theirShow MoreRelatedMass Media And Its Effect On Our Lives1286 Words   |  6 Pagessays, â€Å"Decades of study of media influence have shown one thing: the public’s awareness of and interest in a topic is directly related to the amount of attention that topic receives in the media. In other words, the mass media affect what subjects people think about. 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